Jai BoekhoutUX & Product Design
Back to Work
15 — INTERACTIVE INSTALLATION

Discovereye: turning the human eye into a telescope to the stars

Discovery Channel Netherlands (Avans University brief)
Interactive InstallationIndustrial DesignPrototyping

Summary

A 3rd-year university brief from Discovery Channel Netherlands: build a fully working interactive installation in six weeks that inspires children. My team built Discovereye, a goggle that connects the viewer's own eye to a live video of planets and galaxies, tying the idea that we're all made of stardust back to something you can look through and see for yourself. It placed 2nd out of 25 installations.

Role

Role

Concept Development & Installation Design (Team Project); Poster Design & Photography (Individual)

Client

Discovery Channel Netherlands (Avans University brief)

Platform

Physical interactive installation (goggle, digital microscope, video loop)

Scope

Concept development, interactive installation design and build, exhibition poster design, photography

Discovereye: turning the human eye into a telescope to the stars

Project Detail

During my 3rd year at Avans University, Discovery Channel Netherlands set a brief for the class: design and build a fully working interactive installation, in six weeks, that would inspire children. The winner would receive a budget to develop their installation further and be showcased at the Discovery festival in Amsterdam.

My team started from a video of astrophysicist Neil deGrasse Tyson explaining that everyone on Earth is made of stardust, the same atoms found in every star and planet in the universe. That idea led us, through a series of brainstorms, to the concept of a telescope that let people look outward at the rest of the universe. Since we already look at the world through our own eyes, we took that literally and made the iris the starting point of the design.

Process

The Concept

After testing several digital cameras to photograph our own eyes and experimenting with ways to make the experience interactive, we landed on a digital microscope for the extra zoom it gave us, this turned out to be the crucial piece of the installation. To connect the stars and planets in the universe back to the people looking at them, we built a video loop of planets and galaxies drifting through space, viewed through a goggle we built with two parts: a small screen showing the video footage, and, on the other side, a microscope filming the viewer's own eye. Turning a large focusing knob on the housing lets the viewer 'zoom in', slowly transitioning the video from planets and galaxies to a 20x zoomed-in live feed of their own iris, connecting the person looking to the universe they're looking at.

How Does It Work?

Step 1: the viewer looks through the goggles and sees a video of planets and galaxies drifting past.

Step 2: turning the focusing knob on the side of the housing zooms in and out, changing the video footage as they go.

Step 3: a USB microscope inside the goggle is constantly filming the viewer's eye. That footage overlays the planets once the viewer has zoomed all the way in, completing the connection between them and the universe.

Poster Design

Alongside the installation, I shot a set of posters on a DSLR and a drone, sourced secondhand through Etsy.

Camera: Sony A77, GoPro Hero 8.
Drone: DJI Mavic Pro, DJI Mavic Air 2.

Key Outcomes

01Nominated in the top 3 out of 25 installations by Discovery Channel Netherlands
02Placed 2nd overall in the competition
03Delivered a fully working interactive prototype within a 6-week brief
04Exhibited the installation at Avans University

Tags

Interactive InstallationIndustrial DesignPrototypingExhibition DesignPhotography

View More Projects

Rebuilding a childhood labyrinth game: an Arduino-powered prototype
ArduinoPrototyping

Rebuilding a childhood labyrinth game: an Arduino-powered prototype

A hands-on prototyping project that reimagines a childhood labyrinth toy as a working, Arduino-controlled game. Built from scratch in a castle theme with six escalating levels, it combines laser-cut fabrication, custom electronics, and hand-built mechanisms controlled through a repurposed PlayStation joystick.
View Project →
Designing 5 user roles into one nationwide arts events platform
UX DesignOOUX

Designing 5 user roles into one nationwide arts events platform

Open Studios Australia is a nationwide digital platform designed to connect visitors with artists, studios and creative events across the country. The project reimagines the traditional Open Studios experience with a centralised, mobile-first application where people can discover local creative communities, explore studios, attend activities and workshops, and browse curated catalogues. My role covered concept development, user experience design, Object-Oriented UX (OOUX) structuring and interface prototyping, as well as developing the web app using AI-assisted development, with support from JABA's tech team. The platform was built with a strong focus on user experience and accessibility, so visitors, artists, studio owners and licensees all have tools tailored to their needs.
View Project →
SEO-driven website design for an industrial fabrication company
Web DesignUX Design

SEO-driven website design for an industrial fabrication company

Managed the migration of Alliance Metal Solutions' website from a slow WordPress setup to a fast, easy-to-manage Progressive Web App. The client wanted better performance and simpler content management without changing a thing about the design they already liked.
View Project →